![]() ![]() On the CASP resource, on the TGIBlocks add a new reference to the BOND resource (only if you don't have one already)īOND 0x0355E0A6, then the Group and Instance that you made the hash.įor the BOND resource, I just cloned from a bone slider and removed all the adjustments on it.Īfter that, you need to relink the CASP BONDIndexes to the index that represents it on the CASP TGIBlock List. Now just make a FNV64 hash that will represent your BOND resource. The mesh being like that it should work fine, now just need to do the manual edits. Maybe you saw some already, but anyway, what EA did is, link the CASP to a BOND resource making adjustments on the sim arms joints by rotating them, so the arms fit them.Īll I used is S3OC to generate the clothing package and S3PE to edit it manually.įirst of all, after meshing the shoes, they should be moved down to the sole of the feet, even if they go to negative axis: This was done before on Store sets, some dress, if left to sim standard pose bind, the arms would go inside the dress mesh. There is also another way we can mod that.Īfter some digging, I found that it is a possible thing to mod directly to the CASP resource. (unless squeeze the foot mesh, which is awful thing to do) Not long ago I meshed some geta sandals, but due that they are higher, required that the sim would also, so it fits in a realistic way. It keeps all slots in the correct spot(simwise). ![]() Thats cool, you made me very happy alreadyĬhanging the root and footworld joints should be the base of heightsliders aswell. The moment a sim interacts with a chair both footworld joints attache to the object joint, the 0xC56683FC(sit_template) and i can not edit it(tried adding it to the sliderfile but with no succes) To lift her up i edited the rootworld and the left and right footworld joint. I am afraid i can not change the shoe offset while sitting OOPS, had a error on the specular on the last shoe update, will fix asap!! With ALL sitting animations i tried she temperary resets, i might have to lookup a particular slot or change some offsets. Lift her up another notch and she still holds the table as in default position but her arms will be almost stretched.Īt one point she can no longer reach for the handles, so she lets go of the handles with her arms stretched. If you lift her up a little(say set to 1) she still holds the handles at the same position but her arms will less bend Like if your going to play tablefootball a sim will hold the handles normally. It depends, if the IKchains can reach it it works without a problem. Using the Pets version on a pre-1.26 game will result in your world never loading. Using the Pre-Pets version on a game patched to 1.26 or 1.29 will result in female animals have the option, which actually could be interesting. 'Pre-Pets' means patch level 1.24 or previous - it doesn't actually matter if you have Pets installed. Installation: Use EITHER the Pets or Pre-Pets versions. Hopefully if the sim is not lifted so high it won't be obvious, and possibly the slider could be modified to compensate for this somehow. The problem I've seen so far is with sitting - the sim floats above the chair, although the knees don't seem to be affected as much as the hips, which I don't totally understand. Some pics are below, with the adult sim at level 10 and the elder sim at level 5. The idea is to make shoes with the bottoms lower than the floor level, then raise the sim enough to get them in the right place.īloom will upload a set of shoes to experiment with. (To get rid of it, just Edit in CAS and bring the slider to zero.) Keep in mind that if you do the Stylist or MC Edit in CAS while she's elevated, the lift slider will be applied to every category/outfit. The lifting is applied ONLY to the current outfit! If the sim changes to another category or another outfit in the same category, she will come back down to earth. ![]() It will prompt you for an amount from 0 to 10 - this determines how far up the sim is moved. Use in the game: A Lift Sim option has been added to all female sims teen and above. ![]() Any adjustments done here will apply to all outfits and categories, like any other slider. Use in CAS: The slider appears as Sim Lift in the Head/Ears Global section. There's a slider Bloom created to raise the sim off the ground or floor, and a script to apply that slider in-game. This is a mod to make very high platform shoes and heels possible without distorting the lower leg. Testers Wanted: slider and script to lift sims wearing high shoes ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |