Like you say plenty of other games out there that do have higher limits. I'd rather put 6 well defended Trebuchets to work pummelling the enemy walls and knocking out thier stables and barracks than make a massive army to do the same. I remember the 200 limit being introduced but quite honestly I rarley used it. I don't remember what the limit was back all those years ago. According to what we know about the game so far and assuming that. Now Age of Empires Definitive Edition allows 250 and Age of Empires 2 Definitive Edition allows 500. Age or Empires 1 and 2 originally where designed to be played at lower limits like 50-75. That is the same as Age of Empires 3 and what nowadays is standard for Age of Empires 2. To answer your question 75 limit makes you use more skill. Age of Empires 4 uses a population limit of 200. A shit ton of stuff like the community plaza pop dance, capital upgrades, ship build limits, map sizes and resources, Dutch French Japanese villager limits and shrine/bank/cdb bonuses,daimyos would now affect alot more possible units on screen, manor house limits, settler wagon limits, Ottoman mosque settler limits, many cards would have to be changed for the game to be balanced on other pops. Choosing the best defenders and attackers from those troops available is far more fun than building up a massive assault force and letting a large percentage of them get killed in your attack. I've even played some games without losing any men. I don't rush my enemies and often let them get quite powerful while I grab al lthe resources and establish good bases with kill zones. Personally I enjoyed re-playing all those old campaigns. A good General doesn't use troops as cannon fodder. It's more about strategy and resource management. AOE is about commanding massive armies, not pitiful little squads. No way I'm playing this game with a measely 75 limit. Who wants to play the game with less troops? The best RTS games are the ones where there is no population limit, or there is one so high as to not be significant restriction, like 200. What I want to know is why this limit exists now. It feels ridiculous having to go back to AoE II in order to get actual huge battles.Originally posted by Ohio9:Not interested. Just tie it to game configuration so people with low-end rigs cannot activate it by error. And I’m sorry, but simply cannot believe the game couldn’t manage to move a 300 pop cap. People that don’t want to just compete deserve more spectacular battles. Then browse for an unlimited population mod and subscribe to it. You know, like the ones that were shown in the trailers…īecoming more or less used to the artstyle, and knowing devs have commited to bring required QoL improvements, the 200 population limit in every game mode is clearly becoming the biggest turndown for me. At least not for unranked matches in which people want to enjoy huge battles. 200 seems reasonable for ranked, but having to calculate which troops are you recruiting exactly discounting one by one because of the limit is just… not fun. This change will result in Houses being in the first. There are still moments in which I miss more detail or a realistic touch, but overall when you are busy enjoying the smooth gameplay, it’s just good.īut what I’m more sure than ever after all those games is that AoE IV definitely needs a customizable population limit. Native American build menu: Adjusted the Villager’s build menu for Native American building by moving the Community Plaza behind the Wall and the Town Center to the last position. After playing a lot of games I’ve to say that the artstyle, while still not as good as it could, stays unnoticed for a big part of every game.
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